![]() Shifting hundreds of thousands of units in its first day and ranking highly on Steam's concurrent user list, we could be looking as a modern classic in a genre that felt like it was dying a death through the 2000s. Fresh out of Early Access, Divinity: Original Sin 2 is not only their finest RPG offering to date, but their best performing, too. Swapping out one for the other might not seem fair, but Larian Studios have undeniably usurped their own game. If you're interested in a more comprehensive look at Pillars of Eternity 2: Deadfire, check out our review. All the small encounters with various perils and characters sell this game as a living, breathing world. As you traverse the archipelago hunting the reincarnated god Eothas, you can discover and explore myriad islets and grand islands, some of which you can even name. The world of Deadfire is inspired by Polynesian culture and the era of colonialism, a mix we rarely see in video games. Every location feels alive and vibrant, every background has a story to tell, and every face you meet feels like a real individual. Pillars of Eternity 2: Deadfire is more than the sum of its parts, and even then, those parts on their own are fantastic writing and voice acting, a beautiful and engrossing world to explore both on foot and by sea, a polished and refined combat system that is less cluttered than in the predecessor, a well-executed naval mechanic and a compelling storyline. ![]() A gargantuan achievement, this title sets the bar for the RPGs that will come after it. ![]() Deadfire, the sequel to that game, doesn't just step into the shoes of the old classics, but outgrows them. Obsidian's love letter to the great cRPGs of old that was Pillars of Eternity, was a competent RPG and successful in recapturing the feel of the golden age of the Infinity engine. ![]()
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